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Games Designer
MASQUERADE - COLLABORATIVE PROJECT 2018
Win Condition: Traverse through Venice and get to the gondola.
Lose Condition: Get defeated by city robots.
PROJECT OVERVIEW
During this project as a junior designer I contributed several ways:
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Level designs and block-outs
Spline
Narratives
Puzzle options
Particle effects
Designing weapons and gadgets and their variations
Sounds
Playtesting
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Design document outline
Tables for core mechanics
LEVEL DESIGN
Map block-out option
2nd block-out option
Spline test
LEVEL DESIGN PROPOSALS
Level segment option
Proposed connection from second section to third section of the level
Church blueprint reference
Church level design option
Hub level design option
WEAPON AND GADGET PROPOSALS
Quick weapon concept design
Quick grapple hook concept design
Quick wrist compass concept design with shield brace
NARRATIVE PROPOSALS
Narrative option
Puzzle concept options
SOUNDS RESEARCHED
Sounds list
Sounds in-engine
PARTICLE EFFECT PROPOSALS
Particle Effects
Reference Image
Fountain water particleÂ
Note: Fountain mesh from art team
Drain water particle in environment
Drain inspiration image
PLAY TESTING REPORT
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