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MASQUERADE - COLLABORATIVE PROJECT 2018

Win Condition: Traverse through Venice and get to the gondola.

Lose Condition: Get defeated by city robots.


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PROJECT OVERVIEW

During this project as a junior designer I contributed several ways:

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Level designs and block-outs

Spline

Narratives

Puzzle options

Particle effects

Designing weapons and gadgets and their variations

Sounds

Playtesting

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Design document outline

Tables for core mechanics

MASQUERADE DOCUMENT CONTRIBUTION

LEVEL DESIGN

Map block-out option

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2nd block-out option

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Spline test

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LEVEL DESIGN PROPOSALS

Level segment option

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Proposed connection from second section to third section of the level

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Church blueprint reference

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Church level design option

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Hub level design option

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WEAPON AND GADGET PROPOSALS

Quick weapon concept design

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Quick grapple hook concept design

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Quick wrist compass concept design with shield brace

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NARRATIVE PROPOSALS

Narrative option

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Puzzle concept options

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SOUNDS RESEARCHED

Sounds list

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Sounds in-engine

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PARTICLE EFFECT PROPOSALS

Particle Effects

Reference Image

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Fountain water particle 
Note: Fountain mesh from art team

Drain water particle in environment

Drain inspiration image

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PLAY TESTING REPORT

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