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Games Designer
MASQUERADE - COLLABORATIVE PROJECT 2018
Win Condition: Traverse through Venice and get to the gondola.
Lose Condition: Get defeated by city robots.

PROJECT OVERVIEW
During this project as a junior designer I contributed several ways:
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Level designs and block-outs
Spline
Narratives
Puzzle options
Particle effects
Designing weapons and gadgets and their variations
Sounds
Playtesting
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Design document outline
Tables for core mechanics
LEVEL DESIGN
Map block-out option

2nd block-out option

Spline test

LEVEL DESIGN PROPOSALS
Level segment option

Proposed connection from second section to third section of the level

Church blueprint reference

Church level design option

Hub level design option

WEAPON AND GADGET PROPOSALS
Quick weapon concept design


Quick grapple hook concept design

Quick wrist compass concept design with shield brace

NARRATIVE PROPOSALS
Narrative option

Puzzle concept options

SOUNDS RESEARCHED
Sounds list


Sounds in-engine

PARTICLE EFFECT PROPOSALS
Particle Effects
Reference Image

Fountain water particleÂ
Note: Fountain mesh from art team
Drain water particle in environment
Drain inspiration image

PLAY TESTING REPORT

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