Games Designer
ALESSANDRA GARBER - GAMES DESIGNER
Italian-American Games Designer. Aiming to develop the skills and discipline needed to eventually become a lead designer. Graduated with Undergraduate and Masters. Currently employed with Flix Interactive, working on a lot of amazing content.
DOCUMENTED CONCEPTS
Dark House: A game where the player must save prisoners from a house with a demented woman. The collective auras keeps the prisoners psychologically trapped.
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Demon Child: A game where the player
gets contracts from gods who wish to eliminate different creatures that have not obeyed them.
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ABOUT ME
Having always attended international schools since a young age has given me a multicultural outlook that taught me effective communication with a diverse society. Focusing on technical modules in the years prior to university lead me to find my passion for games.
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I developed key skills in; design documentation, project scope and prioritization, effective and proactive communication in a team, alongside necessary technical skills needed to produce prototypes/small games.
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Currently I’ve finished my contribution to Sniper Elite's "Landing Force" (Rebellion) (Flix Interactive).