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ALESSANDRA GARBER - GAMES DESIGNER

Italian-American Games Designer. Aiming to develop the skills and discipline needed to eventually become a lead designer. Graduated with Undergraduate and Masters. Currently employed with Flix Interactive, working on a lot of amazing content.

Sniper Elite 5
Downloadable Content

Had the pleasure of helping design DLC 1 and 2 and specifically work on combat encounters for Sniper Elite 5 DLCs with Rebellion and Flix Interactive.

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VEHICLE PROTOTYPE

This vehicle prototype was made experimenting with the vehicle movement component and it's relevant physics.

SMASHED! - COLLAB PROJECT

A beat'em up third person arcade game about fighting customers in a pub which turn into demons as the player gets drunk. The player must keep drinking in order to keep maximum damage output.

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SPACE ARCADE

The player will traverse the universe in a spaceship, destroying enemies and debris to survive and gain more points.

EDEN STAR DLC CONCEPT MAP

This level design document will be analysing how critical points in the game map affect level balance and exploration flow in a hypothetical Eden Star DLC map.

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THE INSURGENCY

A hide and seek game set after a nuclear apocalypse, where the player must hide people or items for other characters in a hardware store. When authorities come to search, the player can no longer change the hiding place.

MASQUERADE - COLLAB PROJECT

A first person stealth game set in dystopian Venice. The player must dismantle the corrupted city that has been exchanging its peoples freedoms and culture for foreign technologies.

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DOCUMENTED CONCEPTS

Dark House: A game where the player must save prisoners from a house with a demented woman. The collective auras keeps the prisoners psychologically trapped.

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Demon Child: A game where the player

gets contracts from gods who wish to eliminate different creatures that have not obeyed them.

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ABOUT ME

Having always attended international schools since a young age has given me a multicultural outlook that taught me effective communication with a diverse society. Focusing on technical modules in the years prior to university lead me to find my passion for games.

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I developed key skills in; design documentation, project scope and prioritization, effective and proactive communication in a team, alongside necessary technical skills needed to produce prototypes/small games.

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Currently I’ve finished my contribution to Sniper Elite's "Landing Force" (Rebellion) (Flix Interactive). 

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